Sh!t Shack
A thought provoking collection of news and insight shaping the future of the video game industry. All opinions expressed here are my own.
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22nd May 2012
Nightmare Mode: The Paragon Homunculus in ME
22nd May 2012
Wired: Still Love Board Games? Game Salute Can Help You Make One.
22nd May 2012
Nightmare Mode: How Star Control II Introduced Me To Lovecraftian Horror.
22nd May 2012
Quarter To Three: In defense of tentacle rape
22nd May 2012
Insert Coin: The boundaries of humor: an interview with John Cadice, creator of Tentacle Bento
22nd May 2012
Fast Company: To Get To The Root Of A Hard Problem, Just Ask “Why” Five Times
22nd May 2012
Kill Screen: Are Videogames Just Opiates in the Form of Stories?
22nd May 2012
22nd May 2012
Gamesbeat: Skylanders isn’t the future, unless you want a My Little Pony game
22nd May 2012
Gamespot: Empathy and Conditioning Violence
22nd May 2012
GamesIndustry International: Games And Fan Feedback - Part Two
22nd May 2012
Gamasutra: Dealing with Android's fragmented market
21st May 2012
The Atlantic: 100 Ideas That Changed Film
21st May 2012
Medium Difficulty: Playing Baldur’s Gate: Still the Same Old Daddy Issues
21st May 2012
Wired: How Apple and Microsoft Armed 4,000 Patent Warheads
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